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Train Station Simulator [cheat]

7/30/2019

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Train Station Simulator [cheat]



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7/30/2019

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Immersion Pack - Europa Universalis IV: Third Rome [PC]

7/30/2019

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BioShock Infinite: Clash in the Clouds Torrent Download [key serial]

7/30/2019

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BioShock Infinite: Clash In The Clouds Torrent Download [key Serial]



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About This Content

This first add-on pack puts an intense focus on BioShock Infinite® combat. Combine weapons, Vigors, Gear, Tears and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in 4 brand-new maps. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society.

Please note: Add-on Content, BioShock Infinite required to play. This content IS part of the BioShock Infinite Season Pass a09c17d780



Title: BioShock Infinite: Clash in the Clouds
Genre: Action
Developer:
Irrational Games, Aspyr (Mac), Virtual Programming (Linux)
Publisher:
2K, Aspyr (Mac)
Franchise:
BioShock
Release Date: 30 Jul, 2013


Minimum:

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Download Size: 5.64 GB
  • English,French,Italian,German,Polish,Russian,Japanese,Korean,Traditional Chinese



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    From enemies constantly getting stuck in walls causing you to reset from the start to failing challanges the moment you start the wave.
    This is just as terrible as is the main game.. From enemies constantly getting stuck in walls causing you to reset from the start to failing challanges the moment you start the wave.
    This is just as terrible as is the main game.. Garbage, there is no difficulty level so unless you've got no life and play on 1999 mode (ultra hard) like it's nothing as there is clearly no other video games ever made don't bother. The challenges start off quite easy. Take enemies out with just headshots , beat them in X amount of minutes or whatever but eventually you'll be in the 4th set of levels and have to take FIVE snipers out with a shotgun, to take enemies out with the same weapons they have.. hmm how are you going to find out and stuff gets more and more specific or tedious so be prepared to rage quit.

    say you start on level 2, no go to the gun shop first the first enemies are shotgun only. Where as they all got RPG. No.. You do get health increases and all eventually. Level 3 I wish you could jump down or around more as you are at these gates near the edges of buildings and they scream oh jump over me but you can't. Level 4 is just cheap and is a disgrace to bioshock. Whoever put these levels together should not be a video game developer if you need things to be that hard go play dying light or some other garbage game on here to get off on it.

    The only peace is you get some bonus footage videos, some models to look at and a bit of concept art where as bioshock 1 remaster you didn't have to kill yourself or rage quit countless times to see stuff by the end of it you won't care about. Garbage, there is no difficulty level so unless you've got no life and play on 1999 mode (ultra hard) like it's nothing as there is clearly no other video games ever made don't bother. The challenges start off quite easy. Take enemies out with just headshots , beat them in X amount of minutes or whatever but eventually you'll be in the 4th set of levels and have to take FIVE snipers out with a shotgun, to take enemies out with the same weapons they have.. hmm how are you going to find out and stuff gets more and more specific or tedious so be prepared to rage quit.

    say you start on level 2, no go to the gun shop first the first enemies are shotgun only. Where as they all got RPG. No.. You do get health increases and all eventually. Level 3 I wish you could jump down or around more as you are at these gates near the edges of buildings and they scream oh jump over me but you can't. Level 4 is just cheap and is a disgrace to bioshock. Whoever put these levels together should not be a video game developer if you need things to be that hard go play dying light or some other garbage game on here to get off on it.

    The only peace is you get some bonus footage videos, some models to look at and a bit of concept art where as bioshock 1 remaster you didn't have to kill yourself or rage quit countless times to see stuff by the end of it you won't care about. From enemies constantly getting stuck in walls causing you to reset from the start to failing challanges the moment you start the wave.
    This is just as terrible as is the main game.. Garbage, there is no difficulty level so unless you've got no life and play on 1999 mode (ultra hard) like it's nothing as there is clearly no other video games ever made don't bother. The challenges start off quite easy. Take enemies out with just headshots , beat them in X amount of minutes or whatever but eventually you'll be in the 4th set of levels and have to take FIVE snipers out with a shotgun, to take enemies out with the same weapons they have.. hmm how are you going to find out and stuff gets more and more specific or tedious so be prepared to rage quit.

    say you start on level 2, no go to the gun shop first the first enemies are shotgun only. Where as they all got RPG. No.. You do get health increases and all eventually. Level 3 I wish you could jump down or around more as you are at these gates near the edges of buildings and they scream oh jump over me but you can't. Level 4 is just cheap and is a disgrace to bioshock. Whoever put these levels together should not be a video game developer if you need things to be that hard go play dying light or some other garbage game on here to get off on it.

    The only peace is you get some bonus footage videos, some models to look at and a bit of concept art where as bioshock 1 remaster you didn't have to kill yourself or rage quit countless times to see stuff by the end of it you won't care about


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Battle of Empires : 1914-1918 - Blazing guns Activation Code [Ativador]

7/29/2019

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Battle Of Empires : 1914-1918 - Blazing Guns Activation Code [Ativador]



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About This Content

The appearance of the first tanks on the battlefields led to a global change of the principles of the warfare.The tactic of using tanks was improved more and more and their number has steadily grown since the day of the battle on Somme in 1916 and till the end of the combat actions. In the campaign missions the player can himself assess the impact of the British (Mk I, Mk IV), French (Saint-Chamond, Schneider CA-1) and German (A7V) combat vehicles on the battles of that era: he will have to hold back himself the coming enemy and to participate in breaking of the echeloned defense. a09c17d780



Title: Battle of Empires : 1914-1918 - Blazing guns
Genre: Action, Strategy
Developer:
Great War Team
Publisher:
Best Way Soft
Release Date: 1 Jul, 2015


Minimum:

  • OS: Windows Vista SP1 and higher
  • Processor: 2 GHz Intel Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 128 MB Video Memory. ATI® Radeon® 9600 or Nvidia® GeForce® 5900
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: OpenAL Compatible Sound Card
  • English,Russian




    I bought this DLC and it never appeared in my game!. its kk but no russiano tankii? Pls

    also i blazed the gun xDDDDDDDDDDDDD. It's quite underwhelming, they somehow manage to make the first tank battles in history look boring. I didn't expect multiple stealth missions (as if there aren't enough of those already) in a tank mission pack, by the way! Also the voiceacting for the English missions in this DLC is almost as ridiculously bad as the voiceacting for the Russian DLC, although with the lines these people got it's hard to blame them for it really. Don't bother with this one, the French DLC is better.


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bit Dungeon III download bittorrent

7/29/2019

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Bit Dungeon III Download Bittorrent



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About This Game

bitDungeonIII is a 2d action adventure game with rogue-lite elements. Randomly generated overworld and dungeons. Make allies with other players or kill them for their precious inventory items. Discover random items that greatly enhance and affect your character. Save a world that can't be saved.

Features:
  • Permadeath. You get one soul and only one chance to retrieve it when you die. Killing Bosses also grant souls.
  • Randomly generated overworld, dungeons, secrets, items and humanoid npcs.
  • Online play with the invasion crystal using the steam network, co-op and pvp.
  • Invade and kill other players to obtain their unequipped inventory items and soul.
  • Play as a casual character if you do not want anyone to randomly invaded or joined unless using the friend list.
  • Each weapon type has a unique power attack and stat scaling.
  • Level up based on which weapon you use. Change weapons to start leveling up that weapon type going towards your general level.
  • Powerful weapon enchants dropped from bosses.
  • Augment your character through changeable stat runes collected throughout your adventure.
  • Boss & quest weapons.
  • Giant difficult dungeon bosses.
  • Original soundtrack by Houzatosis & Stress_TN.
  • Controller Support.
  • New game plus

This game was designed for controller.

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Title: bit Dungeon III
Genre: Action, Adventure, Indie, RPG
Developer:
Kinto Games LLC
Publisher:
Kinto Games LLC
Release Date: 3 May, 2019



English



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Recommended for all that enjoy leveling, upgrading loot and killing a wide range of enemies (npc and pvp). Got to appreciate the art, unique game style and lots of potential game time. Looking forward to stealing your loot in the game, Watch-out you never know when I will be behind you............... 5\/5 on my scale. Great Game!. This game is a ton of fun, but sadly I CANNOT give this a thumbs up. The one feature that kills it for me that it never mentions outside of no tutorial is the fact that if you invite someone into your game. Whether it be friends or just for PVP challenge runs...IF it doesn't register you under a party and the person kills you...it PERMA wipes your character....THIS is never explained nor said in the game.. *Darth Vader voice*: Most impressive.. Super fun Game! I don't like a lot of games but my friends said i should try this one out. So happy I did. I had a lot of fun picking out my character. The music is awesome. I think it's funny when you step in the blood of who you killed it leaves foot prints with their blood. I will be telling everyone to play Bit Dungeon III!. Okay so i have played 59 minutes and i think i can fairly say the game is interesting and fun but i expected more if i am honest.
the combat is okay at times but also repetitive.
I would like to see a evasive manoeuvre like Roll or Barge
The fact you can only attack 4 directions is bad i hate that in a Hack n Slash
there has been no sign of a shop to sell items or any reason to hold on to items
(basically seems very pointless to carry things)
i dont know if i see this game progressing it will be fun for a few hours \/ days but then will get a bit repetative and well just grinding to raise levels i guess.

Suggestions:

1. A shop and currency system to buy and sell items you find in the world

2. More combat features like Roll \/ Barge maybe bombs and other gadgets

3. 8 directional Movement and Attacking "Very Important"

4. Another feature i would like to see is maybe Some sort of Haven in the world where players can meet up and hang kind of like a non hostile environment like a Adventurers hideout camp - Maybe a place to sell and share rare items or required items etc.

5. Another thing that would also blow this game up is a crafting system where in the world you can collect resources to make your own unique and rare items and have it based on a random roll system where you can also install runes and other tier resources to make an ultimate weapon! But obviously the higher the weapon the higher the player level requirement.


Update: Casual characters:
You can now choose to play as a hardcore character or a casual character.
Casual characters can not permanently die, they also can not be joined by random people.. Update: v.1.02 PvP stat scaling.:
v.1.02

  • PvP stat scaling system.
  • Dueling arena in guild hall.
  • Made joining other games through the crystal more stable.
  • Class runes now give a stat that scales.
. Update to mouse and keyboard default controls:
Player faces the direction of the mouse. Default is now left click attacks, right click blocks.. Update: Dungeon mini map icons, control call outs.:
Added dungeon status mini map icons.
Added control call outs can be disabled in control options.
Running charged attack, mouse point and click fixes.
. Update: Global chat:
There is now a global chat tab you can use to talk to everyone who is online.. Update: v.1.03:
Faster overworld loading.
Improved mouse point and click controls.
Improved advanced mouse controls, player faces mouse direction.
Fix for monsters in walls.
Demiurge heads hp fix.
Magic bolts not longer start a spin attack.

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Calibre 10 Racing Torrent Download [pack]

7/29/2019

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Calibre 10 Racing Torrent Download [pack]



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About This Game

WHEEL TO WHEEL, PRECISION SHOOTING ACTION.


4 Teams of 2. One driver and one shooter. Each Team battling it out to be the first to cross the finish line.

Drivers go flat-out pushing horsepower limits behind the wheel of high-concept super cars in an all out blitz over tarmac and dirt. Shooters push firepower limits in high-tech military grade turrets, covering their driver, taking out opposing vehicles & turrets and jockeying for the most advantages turret positions around the track.

Team-work, intensity, vehicle countermeasures like flares and chaff to fend off incoming fire from opposing team turrets, a steady aim and on-track power-ups that provide an upgradeable edge for Shooter weaponry are needed to capture the checkered flag and championship glory.

Step in. Your next gen motorsports experience STARTS NOW.

WHAT IS THE DRIVER'S JOB?

it's pretty obvious, drive a car to the finish line and avoid getting shot.

WHAT S THE SHOOTERS JOB?

Jump into turrets and blow up the competition trying to help your driver to win the race.

Sounds easy? Give it a try...

WHO CAME UP WITH THAT GAMEPLAY IDEA?

C10 Racing Series is the spiritual successor to a game we made called Harms Way. Harms Way was born out of the gaming community as part of the Doritos Unlock Xbox Challenge. So we are putting our new game through 'Early Access' in order to get as much valuable feedback on the game as we can prior to going live with it. As we are feeling pretty good about having a solid & fun core gameplay, we are also realistic about the challenges of delivering set expectations for any multiplayer title.

EXPERIENCE A GORGEOUS SETTING

The team at Bongfish is very proud of their proprietary game-engine allowing to draw detailed huge outdoor terrains.
See some examples of Calibre 10 Racing Series first race track below.

HOW DO WE WANT TO WORK WITH THE COMMUNITY?

Initially we want to work with players on finding the right balance for the vehicles, turrets & weapons before moving on to more content and the progression system.
Please use the forum and game group to get in touch with our dev-team.

Calibre 10 Racing Series ALPHA 1 (Initial release)

  • Class 1 Race Track 'Central China'
  • Class 1 Racing Vehicle 'KLOSS'
  • Class 1 Stationary Turret (Sniper, Gatling & Missiles)
We only want players testing one track and car in order to get specific feedback. Once we feel confident we'll move forward with ALPHA 2 (estimated a couple of weeks later).

Calibre 10 Racing Series Racing ALPHA 2 (First Major Update)

  • adding Class 2 Race Track 'Central China'
  • adding Class 2 Racing Vehicle 'KLOSS'
  • introducing Class 1 &2 Offroad Buggy 'AX'
  • introducing Class 2 Rail Turrets (Sniper, Gatling & Missiles)
  • introducing first progression system to reach Class2
With ALPHA2 we want to introduce Class 2 vehicles and weapons and highlight the power based progression system.
In addition Rail Turrets will be introduced (not part of the original Harms Way). Also the Offroad Buggy AX will be unlocked.

Calibre 10 Racing Series ALPHA 3 (2nd Major Update)

  • adding Class 3 Race Track 'Central China'
  • adding Class 3 vehicles upgrades.
  • introducing the heavy Racing Truck. (we've teamed up with awesome designers for this vehicle!)
  • introducing Class 3 Hover Turrets (Sniper, Gatling & Missiles)
  • adding Class 3 Weapon Upgrades.
  • Refined progression system.
Alpha 3 finally should feature a robust progression system. Vehicle & weapon classes should be tuned for a balanced gameplay and players should definitely see the difference in the power of using weapons & vehicles from different classes.
NOTE: EARLY ACCESS customers will get all the launch content - no matter what the final price point or monetization model will turn out to be.

Final Release Content

  • Calibre Class Vehicles 1-10 - The full array of Calibre Class vehicles 1-10 will be unlockable in the final release with increased horsepower, handling and counter measures.
  • Calibre Class Turrets 1-10 - Shooters will be able to man Calibre Class Turrets 1-10 in the final release with even more devastating firepower and ammo then the Alpha Release.
  • Calibre Class Tracks 1-10 - The competition will heat up as Teams hit the starting grid on the full complement tracks from around the world on the C10 Racing Circuit.
  • Class Progression System - Compete to become the best of the best and achieve the elusive yet elite Calibre 10 status, where the highest vehicles, weapons, tracks, perks and competition unfolds.
  • Communication is Key - Only the teams with the highest of skill and communication will rise through the ranks on the C10 circuit.

A NOTE ON VEHICLE & WEAPON DESIGN

The team at Bongfish is very passionate about high-end concept car design. We are working wth top concept car designers from around the world to create racing vehicles that no one has ever seen before. Each of the vehicles in the game will be unique designs to any racing game previously made. The team plans to make the game and community a hub for concept car design (our vision is that ultimately C10 Racing Series joins STEAM WORKSHOP for vehicles & weapons).

FEATURED ARTIST: SHANE BAXLEY

Shane's legendary Alienware MK2 concept car immediately turned us into fans of his works. You can imagine our excitement when Shane agreed on designing the very first vehicle and set of turrets.
Now we are proud debuting the first ALPHA release with the KLOSS racing vehicle.
More on Shane: http://www.breakingcustomdesign.com

a09c17d780



Title: Calibre 10 Racing
Genre: Action, Racing, Early Access
Developer:
Bongfish GmbH
Publisher:
Bongfish GmbH
Release Date: 26 Mar, 2014


Minimum:

  • OS: Windows Vista
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • English



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Freebie License

7/29/2019

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Freebie License



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About This Game

Freebie is a casual game where you launch a ball against a paddle and hit a green surface. Be careful not to hit the red surfaces or you'll lose a life!

Two Game Modes:
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Title: Freebie
Genre: Casual, Indie
Developer:
Free Games Info, hyperboreanGames
Publisher:
Back To Basics Gaming
Release Date: 16 Jun, 2016



English



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It's ok, fun for a few minutes then you leave it running for the cards.
6/10. I wouldn't normally give a second thought to a game less complicated or visually coherent than those I've played on a "100-in-1" LED screen handheld in 1993, but the cynicism here deserves special mention.

What we have here is the absolute barest minimum amount of effort possible put into making an actual game, but it's coupled with five easy achievements for people looking to grow their collection of 100% complete games, and it comes with trading cards and emoticons for idlers and traders.

No one is actually going to play this for more than the five minutes it takes to get the achievements and everyone involved knows that. Really demonstrates that being an actual game doesn't even really matter anymore - Steam itself is the game now.. Achievements duh!. This game.
It doesn't deserve to be on Steam.
This is quite literally a BROWSER GAME.
Or even worse, A MOBILE GAME.
The commands are as simplistic as you can imagine.
Literally only 2 buttons and a ton of useless buttons.

By the way.
Did I mention, I got this game off of a Vote Boosting attempt made by the Developer to vote boost his other game on Greenlight?
Yeah, this is a NO for me.
But hey, thanks for the cards.
*Which is honestly the only thing most people care about in these games.*. Freebie, This is like every trash game I've reviewed combined into one.. This game looks terrible, the menu is aweful, the music is irritating...

The gameplay is super bland to me. Not much to be done, not a lot of fun to be had. Extremely repetitive.. basicly a phone game a bad one at that
. difficult : 3/5
Gameplay : 3.5/5
Music : 4.5/5

4/5
I recommend this game

ps: 100% hurt my eyes
Thumb up !!. Well, 5 minutes, all achievements and no fun... not even for the cards.


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Eterium Activation Code [torrent Full]

7/29/2019

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Eterium Activation Code [torrent Full]



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About This Game

Eterium is a space flight sim in the spirit of 90's games like Wing Commander and X-Wing. Developed by a two-man team, Eterium aims to bring the classic style of space combat games into the modern era. You play as a pilot serving aboard United Earth Alliance carrier Canopus during a war against an vicious alien race known as the Revi. Experience story-driven gameplay, advanced artificial intelligence, procedural missions and intense 3D space combat as you battle your way through over 50 missions of action-packed gameplay.

Gameplay Features:
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  • Xbox 360 Controller and Mouse Support
  • Outstanding stereo 3D support (nVidia 3d Vision only)
  • Advanced Artificial Intelligence
  • Dynamic Difficulty
  • Advanced ship damage system
  • Fully 3D rendered cockpits
  • Asteroid and mine fields
a09c17d780



Title: Eterium
Genre: Action, Indie
Developer:
Rogue Earth LLC
Publisher:
Rogue Earth LLC
Release Date: 15 Apr, 2014


Minimum:

  • OS: Windows Vista, 7, 8
  • Processor: Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Shader 3.0 or better
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Additional Notes: Does not work with most integrated graphics cards
  • English




    Forget the boring story and pretend it's Wing Commander. Ignore the terrible 2D drawings of your fellow pilots and don't bother trying to keep track of their 10,000 names. Then load up with FF missiles and go be the Red Baron in space for a few minutes. Gameplay is everything in this one, not the "story".

    Also, yes there is a lot of flying to empty waypoints, but that's what autopilot is for. It may have been an annoying and boring part of the Wing Commander games, but it was something we all remember and by god it's in there. Use that time to have a sip of your beverage of choice.. Im really torn with how to reveiew Eterium

    The gameplay is very very similiar to how I remember Wing Commander 1 and 2 playing, which is why I bought it.

    However those games had conversations and stories that made the space between missions interesting and gave a solid context to the war being portrayed.

    Eterium more or less nails the space fighter sim, but drops the ball completely when it comes to tieing the missions togather and providing context.. Thus it feels like playing one meaningless but fun simulator mission after another.. Eterium is a space combat sim in the vein of the old Wing Commander and Freespace games. The influence of Wing Commander is apparent from the get go with things such as speaking to crew members between missions, carrier landings, mission types etc.

    For fans of Wing Commander, WC Saga, Diaspora, Freespace, X-Wing\/Tie Fighter or space sims in general there is a lot to enjoy here. Functionally the game works very similar to those older classics in both controls and mission design.

    Gameplay wise it is a solid sim with enough depth to keep it interesting without being overly complex or simple. You will fly a variety of craft each that feels and handles differently and be able to play around with various weapon loadouts. The dev's have included blackouts and redouts here when you perform heavy manuvers and I like this addition. Also your pilot's head sways when you turn which I think is a lovely touch.

    Another excellent feature is that when you are escorting vessels the hud no only displays the vessel you are to protect but also highlights enemies that are attacking that target with a difference colour on the radar. This makes escort missions MUCH easier to handle and takes away alot of the frustation. Combine that with the easy Wingman controls allows you to respond to changing battlefield conditions very rapidly and allows you to focus fire on particular threats.

    Your craft is a lot more "squishy" than in many games. This takes some adjusting to much makes the dogfights much more intense and rewarding.

    This was the easiest game to setup my T.Hotas X for, the setup screen in the laucher is very helpful and you can see what imputs do what allowing you to quickly setup a control scheme that works for you.

    Graphically the game is decent with a slight cartoonish feel yet this lends itself to the vibe of the game. Considering this was a part time project by a 3 man developement team I think the graphics are perfectly acceptable and the handling of the craft feels responsive and unique to each vessel you fly.

    The AI is good, acting intelligently and scale up as does the difficulty. Your own wingmen work well and depending on the skill can be a major asset in battle, unlike some games where they are more of a hinderance than a help.

    Out of the cockpit your home base and comrades are rendered in 2D, with the characters displaying clear eastern influences. When at base you can navigate to different areas and speak to different crewmen similar to Wing Commander.

    There is no dialogue in the game, everything is written in text. While this is fine for out of combat socialising, in combat it makes it harder to determine messages during the heat of combat.

    Storywise the game is ok but it throws alot of characters at you very quickly making things more confusing than they need to be, especially since some of them you appear to have a history with. Given the fact that the characters are practically thrown in your face it makes it harder to get to like them. I believe the game would have been better served providing a smaller, more flesh out cast but that is perhaps down to personal opinion.

    I also do not like that you are given virtually zero backstory before being thrown into the main story. Combine this with the fact your character seems to have history within the way, where he serves and with certain other characters makes things more confusing than they need to be. An intro story, perhaps in the manual or somewhere giving some insight into the story, who you are fighting and why would be appreciated.

    The story and dialogue is ok without standing out. Cookie cutter but enough to keep you engaged and in your cockpit.

    Music is ok, does the job.

    Overall I find Eterium to be a solid sim especially given it's three man dev crew who made it as a side project. That being said, Eterium holds up well in it's own right. It is not a big budget game but handles well, is fun to fly and is available at a modest budget.

    I would recommend this to anybody who enjoys space flight sims.

    Score: 7.5\/10. Great game that will surprise you on a lot of the little details. You just have to get yourself past the anime characters. Yes! Wing commander meets anime style cutscenes. So frickin fun. You guys could make 10 more of these and i will buy them all!. If you enjoy silent anime portraits that never change and repetitive missions of killing the same basic enemies over and over again, this is the game for you.

    If you doubt me, then here's a quick look video I made showcasing this game. Warning: It might be as painful to watch as it was for me to play.

    http:\/\/youtu.be\/s8hxst_6pAU<\/a>

    For those of you that believe, I'm sorry, but I just can't recommend this game. And certainly not for the price of $20. There is little to no variance between missions. You fly from one point to another, which has either enemies to shoot down in a typical bland space shooter fashion, asteroid fields that pose no threat to you and are a waste of time, or nothing at all. That's right, the game makes you fly to empty points time and time again.

    My brain just melted from the monotony. The worst part is that when you mess up, you basically have to do the entire mission over again. You also have to skip through the the dialogue leading up to it again, too. There are no checkpoints between navs, which is painful because I don't enjoy fighting all of the same enemies again that fly faster than me and are hard as nails to hit sometimes.

    Needless to say, I'm very disappointed. I love anime and I love space games. This should've been a hit with me, but its lack of content and depth made it fall flat. The whole thing just felt lazy and thrown together.

    Do yourselves a favor and stay away from this. There are a ton of better games you can get for 15 and 20 dollars..
    http:\/\/youtu.be\/a1BNYlHPoaw<\/a>

    If you know where to look you can find a fair amount of recently released (in the last 5 years) space combat games about, but not many of them are actually any good. I'm pleased to say Eterium is not one of those and is a fun game which holds your interest long enough to get through the campaign, which would probably take up at least 8 hours of your time if you go through all the pilot dialogue's in between missions.

    I was disappointed that I could not name my pilot, given that all dialogue is text based, they attempt to flesh out our character with a back story and is far from a silent protagonist. I was also surprised to see that you could not gain rank, after being demoted early on in the game I expected a way to actually recover and improve upon my rank during the campaign. I also found it hard to make my way up the kill board, may be my piloting skills were just not up to scratch and found myself consistently sitting at the bottom of the rankings.

    Eterium supports Joystick, Xbox 360 Pad, and keyboard and mouse controls. I played with the 360 pad and found that all controls needed to play where accessible solely through the pad's buttons. The default layout worked well with the exception of the afterburner key, which to pop some enemies required you to after burn and fire at the same time and felt cumbersome - I'd recommend you reassign you afterburner key, which thankfully you can do. Controlling your ship with the pad is easy and some space vets will be pleased to know you can roll your ship.

    If you have played Wing Commander 1, then it's a similar experience to how the game plays out. Before and in between missions you can go around the ship (between the bar and flight deck) where you can talk to some of the other pilots and crew which play out the story. You are given a fairly generic briefing each time you fly out, in a similar style to the Wing Commander: Prophecy briefing screen and are able to choose the load out for your ship before heading out.

    There is Newtonian style physics at play. Fly forward at full speed, change direction and it will take several seconds for your ship to fly on the new intended course. This makes flying asteroid and mine fields a little challenging at times, which break up the: Fly to Nav. point, kill anything that moves, move to next; though they are not particularly exciting to fly though. You must be careful with mine fields as if you get hit the explosion force will change your trajectory and could push you in to another mine. Thankfully, they are easier to navigate than those found in Wing Commander!

    Combat can be annoying early on when you are in the weaker starter ships and requires some practice to get the hand of lining up your guns to take out the enemy. Enemies are always faster than you, especially the light fighters (S'tra) which zip by before you can score enough hits to pop them. Thankfully they can be countered, wait till they attack then break off, on the break turn to face them and hit the afterburners, then blast them with your guns, as they generally fly straight for several seconds before re-engaging. If you don't after burn they leave your guns range very quickly, leaving the only other choice of head-to-head conflict. Missile's are more of the primary weapon hear, a bit like in aviation combat of today, which can either 1 hit kill lighter craft or soften up harder targets to be finished off with your main guns.

    Take hull damage and your ships systems will start to fail, ranging from guns to engines. Your display screens will also shatter making it difficult or impossible to read them. Your ship has a repair system, which will slowly repair systems to a point. It does not appear to repair all damage, based on the overall damage amount, i.e. if you shield generator is damage by 26% if will only be repaired down to 20%. Take too much damage and key systems will barely function as they cannot be repaired enough to keep them functional.

    The graphics are pretty basic, you could argue Starlancer\/Freelancer have better graphics than this game and ship designs are hardly inspiring. Explosions appear generic and unexciting, mostly lots of smoke and no fireworks, and large ships disappear in a small explosion which disappoints when seen.

    Character art is done well, though only the one stance\/pose is provided for each character making them come across emotionless when paired up with their dialogue. It's anime but more western style than Japanese and feels a bit odd when they fit in backgrounds which have been pre-rendered in 3D.

    Sound effects are plenty from your engines burning to the overzealous eject warning alarm. There is a dynamic music track, just like in Wing Commander, which changes based on events during flight. This varies based on enemies present, a friendly taking damage or returning from a successful mission. I also have to say, that in all the time I played the game didn't crash once and there are no game breaking bugs either!

    Overall Eterium is a fun game and the worth picking up. The 8+ hours from the main campaign full justifies its price tag and is a well put together game. If the idea or reading lot's of dialogue does not appeal to you, skip it and jump straight in to the briefings, or just practice your skills in the simulator. Highly recommended if you enjoy similar games, otherwise try the demo first.. Overall, Eterium was a pretty fun game to play. It definitely nails a lot of its design goals to bring back the feel of Space Combat games from the 90's and while some aspects of the game are off-putting to some (The horribly stock\/generated looking Anime art) I don't think it really detracts from the overall experience; unless you personally have a stick up your\u2665\u2665\u2665\u2665\u2665

    The combat is fast paced and exciting, and with the multitude of control options now available, people really have no excuse not to give the game a try. It can feel a little "stiff" at times, and it does seem like no matter what craft you fly, you might as well not have shields at all compared to the enemies, but it makes it all the more sweeter when you score that final kill to complete a mission in a banged up ship that is 1 hit away from exploding.

    The story overall is certainly not unique in that it has been told countless times before, in many different forms, but I still think the story is passable and has some very interesting moments - this despite the bland and generic conversations between characters. My only real let down was that near the end the story wraps up too quickly, almost unexpectedly. They really could have gotten another 5 or 10 missions out of the final story-arc and it would have been great to see that fleshed out more.

    For what the game costs, and what its stated goals are, I think the product delivers on every level. Wait for a sale if you must, but do not neglect this game if you are longing for that 90's space combat experience.. I suppose I could be wrong about this, but "Eterium" bears very strong marks of being a direct homage to "Wing Commander." Pretty much every character and ship in the game seems to be an expy for something you might have encountered in adventures involving The Tiger's Claw, and the basic gameplay elements all seem to be the same.

    In the same vein, you should be ready for some pretty challenging combat. A few good hits will do you in, so you can't be lazy. Part of the nostalgia baked into games like this is that they're rather less forgiving than modern titles, so the learning curve might be steeper than you're used to.

    A fair amount of challenge also lies in the controls. They're pretty tough to truly master if you're a keyboard and mouse pilot - maybe they're better with a joystick or gamepad, but I wouldn't know. Getting enough cannon hits to take down an enemy can be a bit of a project.

    "Eterium" is hardly original, but it seems to have been made with commendable care. If you like "Wing Commander," it's probably worth a try.


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About This Game

Infinitesimals is a story-driven, 3rd person action adventure where you play as tiny aliens who stand only 1mm tall. Though a diminutive species, they are technologically advanced and space faring. Infinitesimals features a six legged spider like vehicle ("Ajoxian Gyro POD") powered by our custom physically simulated animation system. You will be able to customise the POD both functionally and cosmetically.

You will play as Captain Orkney, a soldier caught within the huge conflict that has been raging between several factions. a09c17d780



Title: Infinitesimals
Genre: Action, Adventure, Simulation
Developer:
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Publisher:
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Release Date: TBD



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